Generative Painting in AI with 3d symbols…

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Cotton Candy Popsicle
signed, unique print (1 of 1)
archival ink on canvas
3 x 6′ (91.44 x 182.88 cm)
$2,500 (US Dollars)
available for purchase here.

creatively, i’m finally arriving at a destination that i mapped out for myself a long time ago… where i could use three dimensional paint drops as the ink for my painting engines. these early explorations are capturing and playing with lights, shadows and surfaces in a way that reminds me of glass – and it’s really inspiring me to begin to play with real glass. the glass art society is having it’s 38th annual conference in portland on june 18-21st. hmm…. maybe i’ll see you there?

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Jellyfish eating Vanilla Bean Ice Cream (large view)

Stumble it!

11 Responses to “Generative Painting in AI with 3d symbols…”

  1. Daniel Hai Says:

    very cool

  2. kamigabe Says:

    Beautiful!
    What technique have you used?

  3. Switchboard on Adobe Labs | Layers Blog Contest winner | Layers Magazine Says:

    […] Via Dr. WoohooHappy Friday everyone. Wanted to leave you guys with some extensible goodness. Yesterday, I sat down for a beverage with Photoshop Senior Product Manager John Nack, and we got to talking about all of the cool things that are happening with Photoshop - not in the future, but right now. […]

  4. florashaw Says:

    These are completely amazing!! So gorgeous and beyond words cool.

  5. Brennen A Says:

    Very nice application of these programs. Any word on technique involved?

  6. Roger Says:

    These are absolutely beautiful and extremely creative expressive works.

    I would be interested in your technique, it reminds me of something similar I am interested in. Perhaps, I could use your technique to develop my ideas.

    Thanks, in advance.

    R Pinon, Seattle

  7. dr. woohoo Says:

    / *
    thank you.

    as far as the technique… it’s a very organic and on-going process. i am sculpting the code into color analytic and painting engine apps that enhance my creativity and my natural abilities. it’s organic in the sense that i listen to the apps and they tell me what direction they want to go in. the organic look and feel does a pretty good job of emulating natural media we might find in the real world – like glass and in some of my earlier work, spray paint and water color.

    i am very selective about the features that go into these apps – i would rather not recreate tools/features/functions that already exist – like the symbols library in illustrator or the brush and path tools of photoshop. the same goes for processes – i would rather create algorithms that allow me to do what would be insane to attempt by hand – like applying tens of thousands of objects to a canvas with an unbelievable amount of control and what appears like randomness or spontaneity. i know that i am racing with a finite amount of time and energy and i want to see how far i can go on this path. if i attempted to paint this by hand – i might get a piece done every couple of years… which might be great for some, but for me, i need to keep moving.

    in relation to how the tools evolve, there are several recurring themes – one of which is: when a gesture is made, when a brush stroke is applied, but what happens when the ‘paint’ hits the ‘canvas’? in the latest series of my work, the answer is: each paint drop is a unique ‘glass sculpture’ and as they fall to the canvas, their innate behavior is to, regardless of how random it is, cluster and stay close to each other. because of the tools, we can introduce any type of behavior – no matter how realistic or abstract it is – to the paint. if you’re interested in pursuing this line of thought, swarm intelligence: from natural to artificial systems is a great resource, as well as wolfram’s a new kind of science.

    i use maya to sculpt the shapes – but this might change if i can’t figure out how to take the animations i generate via code in maya into photoshop. i am now using photoshop, more so than illustrator, as the main host application because i can import the 3d object(s) into it and control it/them (x/y/z rotation, position, etc) and dynamically generate my texture maps via my air applications. i use flex builder 3, with switchboard (sb), where sb allows my air app to establish two-way communication with the target creative suite application (illustrator, photoshop, indesign, bridge).

    for the colors, i am using one of several color applications that kelvin luck and i created – which will be available soon. if you’re interested, i will be blogging about them in the near future.

    i will also be doing my show-n-tell session – which will demo a lot of experimental color, painting and animation tools and techniques – at Flash on the Beach, Brighton, UK (September 28-Oct 1), WDDC: Orlando, Florida (October 13-15), Singularity (October 24-26) and Adobe Max: San Francisco, California (November 16-19).

    hope that helps.
    * /

    woohoo!
    d.

  8. Tim Says:

    FYI: Your photo is being posted here:
    http://www.flickr.com/photos/peacechild/2814322821/

  9. dr. woohoo Says:

    thanks tim. i sent him/her an email.

  10. Rebecca Latham, Artist Says:

    Very beautiful work. The mood and feeling of illumination seems to draw you into the piece. Love the ambiance.

    Best,

    Rebecca

  11. dr. woohoo Says:

    thank you rebecca. :)

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